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Tetris Couldn't Triumph at The Game Awards — A New Category May Address This Issue

Whenever a major honors show draws close, you'll find a demand to include fresh award types to recognize unsung work and delight the hearts of enthusiasts with niche passions.

My colleague has already made for a horror game category. It would be amazing. The same goes for strategy board titles, this being someone's personal cause. But they will have to forgive me when I prioritize since similar to dedicated enthusiasts, I possess a compelling case supporting my request is the most urgent and significant. This is the request: It's essential to create a classification for brain-teasing titles.

The Genre Classification Challenge

Categorizing art by genre is not a science; it’s very subjective, and typically spark debates resulting in unclear classifications. It's understandable that film award organizations avoid this approach. Yet it remains a necessary evil within the realm of video games, that demonstrate such variety it's challenging to consider them one unified medium.

To recognize the complete range of achievement in video games to receive acknowledgment, while allowing diverse titles to have a chance for representation, specific award classifications remain vital.

Present Award Structure

Prominent interactive entertainment events currently feature genre categories for Action, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these six categories successfully include numerous genres, making space possible for most games within them.

Not so for logic-based experiences. No suitable classification appears to put them. Examine these examples from outstanding current releases, each quite distinct: the architectural riddles of one title, the pulse-pounding block-matching of another game, and the sweetly sociological logic puzzles in another game. What category would fit them within current classifications? Unfortunately, nowhere.

The Representation Problem

There are dozens excellent brain-teasers published annually that have no home in entertainment awards, except when they manage to fit award groups including Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.

  • A renowned logic title got overlooked completely in 2014
  • A different innovative game was excluded in 2019
  • Well-received sorting experience received no acknowledgment in 2021
  • Limited numbers of logic titles scraped into independent or mobile categories

Value of Brain-Teasers

These are often compact experiences, yet the craft in brain-teasers holds tremendous importance. Well-known matching games count as most popular titles worldwide and have been for many years.

The legendary block-stacking game rivals well-known building titles for the title of highest-selling title ever; it’s also in the running for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging with diverse game types.

Proposal and Rationale

Puzzle games wouldn’t have this problem. You could fill a field of five interesting, varied, worthy titles each ceremony simply — or rather, with difficulty, given the need to exclude so many good games out.

And to reiterate, these represent titles that otherwise have no home in important events. Brain-teaser creators are working at the challenging frontier game development, creating some of essential manifestations of the video game form. Just like movie stunt professionals, they merit acknowledgment. We shouldn't delay 35 years.

Written by

Kevin Smith

Elena Voss is a city culture writer and urban explorer who uncovers the hidden gems of metropolitan life.

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